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41. Stop wardeccing in high-sec unless wardec is mutual - in Assembly Hall [original thread]
Originally by: De'Veldrin Edited by: De''Veldrin on 26/02/2010 13:39:47 Originally by: Amberlyn Stardreamer Removing the option to leave a wardecced corp is FORCING people who have no interest in combat and who have not traine...
- by Amberlyn Stardreamer - at 2010.02.27 01:16:00
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42. Stop wardeccing in high-sec unless wardec is mutual - in Assembly Hall [original thread]
Originally by: Dianeces Originally by: Amberlyn Stardreamer Originally by: De'Veldrin ... I would also agree with the idea of implementing a character level war dec flag that follows a character leaving a war decced corp fo...
- by Amberlyn Stardreamer - at 2010.02.26 02:19:00
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43. Bookmark Corp Problem - in Player Features and Ideas Discussion [original thread]
Amen.
- by Amberlyn Stardreamer - at 2010.02.26 02:06:00
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44. Automated Mining Operations - A solution to tedium - in Player Features and Ideas Discussion [original thread]
I'll admit that mining is not the most mentally challenging activity in Eve. But its more active and interesting to move ore from hold to can regularly than to sit in a belt watching someone else/some automated piece of machinery mine while occas...
- by Amberlyn Stardreamer - at 2010.02.26 01:57:00
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45. [proposal] Report of Macro Miners/Ratters - in Assembly Hall [original thread]
Originally by: Kindra Blades ... These same people are mining back and forth to station when I wake up and still mining when I sign on later, even when i goto bed. ... Someone being as enthusiastic about being on Eve as you are makes t...
- by Amberlyn Stardreamer - at 2010.02.26 01:22:00
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46. [Proposal] Save & Reuse Probe Bubble Patterns - in Assembly Hall [original thread]
I've taken time to think thoroughly about this proposal as I did some scanning and I can't support it. Moving the probes into the optimum positions around a contact is the major player skill-set involved in actually doing scanning. Its what makes...
- by Amberlyn Stardreamer - at 2010.02.26 01:14:00
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47. Stop wardeccing in high-sec unless wardec is mutual - in Assembly Hall [original thread]
Originally by: De'Veldrin ... I would also agree with the idea of implementing a character level war dec flag that follows a character leaving a war decced corp for a period of 7 days or until the war officially ends, whichever is shorter....
- by Amberlyn Stardreamer - at 2010.02.26 00:50:00
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48. Stop wardeccing in high-sec unless wardec is mutual - in Assembly Hall [original thread]
Originally by: TeaDaze Originally by: Zonefire The original purpose of this thread was to propose some way for new high sec, non-combat focus corps to avoid being griefed by people who have RL problems. What about those people w...
- by Amberlyn Stardreamer - at 2010.02.26 00:42:00
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49. [Proposal] Align to Bookmarks - in Assembly Hall [original thread]
Yes. This is a desirable addition to an overall improvement of bookmark functionality.
- by Amberlyn Stardreamer - at 2010.02.21 21:35:00
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50. Simple things you can do to make eve better - in Player Features and Ideas Discussion [original thread]
Originally by: d4shing ... But, for those of us who sell common items in market hubs, cutting the price of a 1 million isk item by .01 or .1 or 1 or 10 isk wouldn't appreciably impact profit margins. In fact, we do it all the time manually...
- by Amberlyn Stardreamer - at 2010.02.20 19:11:00
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51. Simple things you can do to make eve better - in Player Features and Ideas Discussion [original thread]
Originally by: d4shing ... Surely you could figure out a way to let me click/drag 10 BPCs, 40 datacores, and 10 meta items, and queue them all on the next free slots without having to click 100 times. ... 1) Algorithmic orders. They don'...
- by Amberlyn Stardreamer - at 2010.02.20 16:18:00
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52. [Proposal] Scanning Shadow - in Assembly Hall [original thread]
Agreed. Its even worse on an old, CRT monitor that is darker then it ought to be.
- by Amberlyn Stardreamer - at 2010.02.20 15:48:00
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53. Dynamic Agents, Sec Level and PVE - in Player Features and Ideas Discussion [original thread]
Dynamic elements to reduce mission hub congestion and the over-routine nature of missions -- positive. The prospect of finishing the weekend in my mining ships in a perfectly nice, .6 system then coming back after work a few days later to find my...
- by Amberlyn Stardreamer - at 2010.02.20 02:40:00
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54. Stop wardeccing in high-sec unless wardec is mutual - in Assembly Hall [original thread]
I sympathize with the OP because I believe that there is something wrong when cowardly griefers -- and they are most definitely cowards or they'd be attacking someone of equal skill rather than shooting fish in a barrel by wardeccing newbs and ind...
- by Amberlyn Stardreamer - at 2010.02.20 02:06:00
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55. [proposal] Report of Macro Miners/Ratters - in Assembly Hall [original thread]
Originally by: Venkul Mul Ok, if you add a bit of drawback for wrong reports: - 1 wrong report: warning - 2 wrong report in a row: 3 day ban - any successive wrong report in a row add another 3 day ban. Maybe (and only maybe) that will...
- by Amberlyn Stardreamer - at 2010.02.19 00:22:00
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56. Automatic Mining Cycle Disable - in Player Features and Ideas Discussion [original thread]
Originally by: Triple Entendre Edited by: Triple Entendre on 06/02/2010 21:26:50 Aww. I was hoping this was going to be an anti-macro 'disable cycle' thing. Solving the afk mining by needing people to restart every cycle (as has been s...
- by Amberlyn Stardreamer - at 2010.02.19 00:02:00
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57. Game balance- starbase situational awareness - in Player Features and Ideas Discussion [original thread]
The idea that massive, spacegoing empires with the technology to warp time and space via jump gates and to create immortal, god-like pilots via cloning has no such thing as a simple video-cam outside a docking bay is plain nutty.
- by Amberlyn Stardreamer - at 2010.02.16 22:52:00
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58. [Proposal] station can organization and review - in Assembly Hall [original thread]
Originally by: Beta Miner Edited by: Beta Miner on 16/02/2010 06:14:52 This is a great idea, and people have been asking for it for a long time. I think some of the problems would be a very big jump in database size when, all of a su...
- by Amberlyn Stardreamer - at 2010.02.16 22:39:00
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59. Hisec Islands in 0.0. - in Player Features and Ideas Discussion [original thread]
An intriguing idea. CCP wants players to spread out. But it is a fact of human nature that you simply cannot have a functioning economy in the face of chaos and unpredictability. If the productive workers who extract natural resources, manufactur...
- by Amberlyn Stardreamer - at 2010.02.16 02:05:00
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60. Storyline mission bug? - in Missions & Complexes [original thread]
Originally by: Gathoni CCP, As a follow up, you now have almost two months of feedback on the experiment. The feed back seems roundly negative. Those that defend the idea mostly seem to be telling the others to stop whining, rather than a...
- by Amberlyn Stardreamer - at 2010.02.15 01:14:00
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